Reviews for Five kingdoms: sky raiders/ (J/BOOK)

Horn Book
(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

When Cole's friends are kidnapped by mysterious strangers, the sixth grader follows them through a magical portal and lands in a world dominated by Shapers, people who bend reality to their will. Action and adventure rule the day as Cole teams up with new friends on a hero's quest. The setup is hardly new, but Mull's intriguing invented world keeps things interesting. (c) Copyright 2014. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


Kirkus
Copyright © Kirkus Reviews, used with permission.

The creator of the Fablehaven series gets his newest venture off to a literal flying start. A night of trick-or-treating turns genuinely terrifying when sixth-grader Cole and a band of Arizona classmates are transported to the Outskirts, a land between universes. There, he's seized by slavers and sold to a gang of aerial pirates who plunder the often well-defended floating castles that stream over a bottomless chasm. Intent on saving his friends, he escapes with fellow slave Mirawho turns out to be more than she seems. She leads him through danger-filled adventures in a land of giant desserts and similarly strange locales to a face-off with a monster made of stolen magic. Mull gives his protagonist opportunities aplenty to demonstrate courage, quick wit and a talent for teasing. He also lays inventive twists on magical gear and workings and crafts such oddball monsters and settings that even a native-born character complains at one point, "I keep waiting for this to get less weird, and it keeps not happening." From the evidence, readers may consider that a promise from the author. Sequels are certain, and they should be welcomed by all who like plenty of "odd" in their odysseys. (Fantasy. 10-13)]] Copyright Kirkus Reviews, used with permission.

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